I submitted my entire final project today. Eggsellent.
I'm very happy with what was submitted, however, I was a little pressed for time, so I might make a version where some small audio and visual changes are made. I'll also probably make a reflection post when that version is completed. Can't say much more, except, here's the final film: The Forlorn Piscator
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This. Is. IT.
The final week before the course ends, and my final project submitted. Pretty mad to think about that, and honestly, my time at uni was very interesting, and enjoyable! On Monday we had our last class, which was held online. The number of participants was small but it was cool hearing how everyone was doing. After class I sent the teacher this clip, which is Scene Two with no sound, to show her what to expect from the final product! On Wednesday my sister and I began the soundtrack, which is only a few basic tracks, kind of inspired by the arrangements of Duran Duran's song from their third album, Tiger Tiger. Overall, the quality of the music turned out really well, with only a few minor setbacks in terms of the audio recording equipment, which kinda bugged out halfway through recording the music, but this was quickly resolved. This is it. The past week saw tremendous progress regarding the film; sound design, and voice-acting.
I employed my granda to voice The Fisherman, mainly because he saught an interest in the film early on, as well as his voice being deep enough to sound like a sailor of some kind (it also helps that that fishing is one of his hobbies). I recorded the dialgoue, more so, the mumblings, at his house, following the guidelines set in place during the quarintine as best as I could. The dialogue was recorded on the 2nd of May, and the quality was great! A lot has happened since the last blog post, mainly, the entire shoot has been finished, and that I began a rough edit of the film.
On the 25th of April, I began exporting all the footage from the frame capture program AnimaShooter Capture, which took a few days to accomplish as my PC was dreadfully slow (updates occurred). After all this was done, I assembled a real rough version of the film, and honestly, I quite like it. Definitely a good few bumps that need flattened out, but it's a start. I'll likely begin to start reshoots this weekend, mainly some shots from scene's Two and Six, as the colouring and animation is a little off and inconsistent with the rest of the film. A significant portion of the film is now shot, with really just the final shots taking place during Scene One to take place. I will most likely be doing reshoots of some of the more earlier material during the productions shoot.
Below are some shots showcasing The Fisherman's eye replacement parts, along with some pier shots and their counterparts. The animation shoot is well and truly underway, with huge portions of the short film being shot. At the minute, the scenes that still have to be tackled in some proportion is Scene One (which hasn't been shot yet), along with the last half of Scene Five (mainly the shots involving the wave). But, I'll get there, when I get there.
Here is a timelapse showing how I set up a specific shot that is featured in Scene Six. Been working hard on the animation shoot of The Forlorn Piscator, and he progress I've made so far has been, in all honesty, pretty great!
I now have all of the scenes involving the cabin set shot, minus the window sections, and I have also completed shots which are over-the-shoulder shots involving the sun. This is a timelapse, showcasing a sun shot. This roughly took about twenty-five minutes to shoot. It wasn't a particularly taxing shot to shoot, just had to be weary of moving the cling-film too quickly, otherwise it would look pretty bad. Began animation yesterday; started to shoot the cabin scenes that comprised of Scene Three from the film. Most of this scene, with the exception of roughly four shots, were all animated.
Animation lastly roughly seven hours. There wasn't a great deal of trouble, mainly as the scene isn't intricate, however I do know that further on down the production it will be alot more strenuous. Below is a behind the scene photo, along with a quick exported shot from the scene. took a break to work upon other aspects of my final project, but I had a bit of time last week to conduct a series of stop-motion tests involving the fisherman puppet.
I used AnimaShooter Capture as the frame capture software, while using a Canon EOS 250D as the primary capture source. The tests showcased the movement style that I want to go for in the short film. Test One Test Two Test Three While making the boat, I was also constructing the main character, The Fisherman. I knew that I needed to make a puppet that was sturdy and long-lasting, all the while having the features of complete mobility. I wanted my puppet to to be felted, something see in the likes of Emma De Swaet and Marc James Roels' Fight! and Wes' Andersons Fantastic Mr. Fox. My reasoning behind this is that felt fibres move in a very specific way, which too me looks lovely in the form of stop-motion animation. The armature, sometimes called the "skelton", was constructed from aluminium aramature wire and epoxy putty. I followed this tutorial by Cranbersher, when it came to making it. I've made figures before, a soldier one time for my GCSE Art final piece, so I had a fair idea of the intricacies of making something solid. Below's slideshow shows the progress of the character: |
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May 2020
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